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Everrealm — Choose Your Destiny

Everrealm

Hardcore RP • Long-term World • Consequence

Choose Your Destiny

In Everrealm, you don’t pick a class — you claim a place in history.

Every role is indispensable. Every craft is gated by law. Every shortcut is punished by time. This world is built to last for years: slow progress, scarce resources, expensive workbenches, and real consequences.

Years-long progression (not weeks) ⚖️ Role-locked crafting & workbenches 🌙 Night danger & controlled PvP 🗿 Monuments are untouchable

Roles of Everrealm

Peasant

Keeper of Life • Food & Wool Monopoly
Core Economy

The realm survives on seed, soil, and flock. If peasants stop, cities starve and armies collapse.

✅ CAN
  • 🌾 Farm, plant, harvest
  • 🐑 Breed sheep & livestock
  • 🧶 Produce wool, food, leather
  • 🏹 Use improvised ranged (sling, stones)
❌ CANNOT
  • 🛠️ Use advanced workbenches
  • ⛏️ Mine ore-bearing stone
  • 🛡️ Wear heavy armor
  • 🏹 Use military bows/crossbows

Miner

Voice of the Deep • Ore Monopoly
Core Supply

Only miners may break the deep silence and bring up the raw bones of civilization: ore and stone.

✅ CAN
  • ⛏️ Mine ore, deep stone
  • 🪨 Extract rare veins
  • 🧨 Use mining charges (regulated)
  • 🎯 Short-range thrown explosives
❌ CANNOT
  • 🌾 Farm or breed livestock
  • 🛠️ Use artisan workbenches
  • 🛡️ Wear heavy armor
  • 🏹 Use long-range military bows

Blacksmith

Order of Flame • Forge Workbench
Workbench Guild

Steel answers only to the forge. Blacksmiths shape weapons, armor, tools — and decide how fast the world advances.

✅ CAN
  • 🔥 Use the Forge
  • ⚒️ Smelt ore, craft metal gear
  • 🧰 Repair metal equipment (for a fee)
  • 🏹 Craft bolts/arrows (restricted)
❌ CANNOT
  • ⛏️ Mine deep ore
  • 🌾 Farm / breed livestock
  • 🏰 Command war as a soldier
  • ☠️ Use poisons (illegal)

Carpenter

Order of Timber • Carpenter’s Bench
Workbench Guild

Roads, carts, bridges, storage — trade lives and dies by the carpenter’s craft.

✅ CAN
  • 🪵 Use Carpenter’s Bench
  • 🏗️ Craft structures & components
  • 📦 Build storage, carts, crates
  • 🎯 Set mechanical traps (legal zones)
❌ CANNOT
  • ⛏️ Mine ore
  • 🌾 Farm / breed livestock
  • 🛡️ Wear heavy armor
  • 🏹 Use military ranged

Weaver

Order of Thread • Loom Workbench
Workbench Guild

Cloth is survival: warmth, bandages, rope, tents. Weavers keep expeditions alive when winter bites.

✅ CAN
  • 🧵 Use the Loom
  • 🧶 Process wool into textiles
  • 🩹 Craft bandages, cloth gear
  • 🪢 Make rope & travel supplies
❌ CANNOT
  • ⛏️ Mine ore
  • 🌾 Farm / breed livestock
  • 🛡️ Wear heavy armor
  • 🏹 Use military bows

Alchemist

Order of Glass • Alchemy Table
Workbench Guild

In Everrealm, medicine is not convenience — it is power. Alchemists decide who returns from the night.

✅ CAN
  • ⚗️ Use Alchemy Table
  • 🧪 Brew medicine & elixirs
  • ☁️ Craft smoke / utility bombs
  • 🔥 Limited fire flasks (regulated)
❌ CANNOT
  • ⛏️ Mine ore
  • 🌾 Farm / breed livestock
  • 🏰 Command war as a soldier
  • ☠️ Make poisons (illegal by default)

Soldier

Law in Steel • Military Equipment
War Role

Soldiers defend roads and caravans, and fight sanctioned wars. They are strong — and deliberately not self-sufficient.

✅ CAN
  • ⚔️ Use military weapons
  • 🏹 Use bows/crossbows/javelins
  • 🛡️ Wear heavy armor
  • ⚖️ Enforce law (in legal zones)
❌ CANNOT
  • 🛠️ Use artisan workbenches
  • ⛏️ Mine ore
  • 🌾 Farm / breed livestock
  • ☠️ Use poisons (illegal)

Bandit

Outlaw • PvP Even by Day
OUTLAW

A bandit is not a build — it is a verdict. You are beyond protection, beyond mercy, and always hunted.

✅ CAN
  • 🩸 PvP anytime in wilderness (day & night)
  • 🏹 Dirty ranged (short bows, knives)
  • ☠️ Poisons (black market)
  • 💰 Trade via smugglers
❌ CANNOT
  • 🏙️ Enter cities freely
  • 🛠️ Use any workbench
  • ⚖️ Claim legal protection
  • 🛡️ Wear heavy military gear

Smuggler

Grey Road • Silent Trade
Shadow Economy

Smugglers move what the realm denies. They don’t win wars — they decide who can keep fighting them.

✅ CAN
  • 🚚 Move contraband & hidden goods
  • 🏹 Silent ranged (light crossbows)
  • ☁️ Smoke & escape tools
  • 🤝 Trade with outlaws
❌ CANNOT
  • 🏛️ Hold office
  • 🛠️ Use artisan workbenches
  • 🛡️ Wear heavy armor
  • 🏰 Command soldiers

Nobility

Decrees & Titles • Controls Access
Governance

Nobles do not craft with hands — they craft with permission. They open guild halls, grant roles, and shape eras.

✅ CAN
  • 📜 Grant titles & professions
  • 🏛️ Control guild workbenches
  • ⚔️ Declare war windows
  • 📣 Command tools (signals, morale)
❌ CANNOT
  • ⛏️ Mine ore
  • 🌾 Farm / breed livestock
  • 🛠️ Craft at benches
  • 🛡️ Wear heavy armor

Destiny Quiz

Answer 3 questions — get a role suggestion

1) What feels most satisfying?

2) How do you prefer conflict?

3) What do you want to be known for?

Skip → browse roles
Suggested role:
Apply for whitelist

World Laws (Short)

Safe Places: Cities and monuments are sacred. No PvP. No grief. No exceptions.
Wilderness: Night is dangerous for all. Bandits may strike even by day.
Workbenches: Benches are gated by role, guild, and location — to prevent self-sufficiency and inflation.
Adamantite: Untouchable by ordinary means. A myth made material — never a farmable resource.

Replace this section with your full lawbook later (or link to WIKI_URL).

Join Everrealm

Everrealm is curated RP. You enter by oath — not by rush. Apply for whitelist, tell us what role you want to serve, and what kind of stories you want to build.

Admin note: update the placeholders WHITELIST_FORM_URL, DISCORD_URL, WIKI_URL.

© Everrealm. All rights reserved.
Built for long-term progression, anti-inflation economy, and role-locked workbenches.
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